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ReplayMod records Minecraft Java sessions as replay data that you can reopen, pause, scrub through and film from a free camera. Instead of trying to fly perfectly while screen recording, you can play first, then build a smooth camera path afterward. The 2.6.27 release has a dedicated Fabric build for Minecraft 26.2.
Download ReplayMod 2.6.27 for Minecraft 26.2
ReplayMod 26.2-2.6.27
Loader: Fabric · Side: client
File: replaymod-26.2-2.6.27.jar
Corresponding source
Source for the exact GPL-covered build stored with the mirrored JAR.
Download ReplayMod sourceDo not use this JAR on Minecraft 1.21.1, 1.21.11 or 26.1. ReplayMod publishes separate files for those game lines. The 26.2 filename is part of the compatibility check, not decoration.
What ReplayMod can do
- record singleplayer and multiplayer sessions from the client;
- open saved replay files in a dedicated viewer;
- move a free camera through the recorded world;
- pause, change replay speed and jump to another time;
- mark useful moments while recording;
- create position and time keyframes for cinematic paths;
- render normal, stereoscopic or 360-degree output;
- export video or image sequences through FFmpeg.
Install ReplayMod
- Back up the profile and any existing replay folder.
- Install Fabric Loader for Minecraft 26.2. MineBrush's Fabric mod guide covers a clean profile.
- Download
replaymod-26.2-2.6.27.jarfrom the card above. - Place the JAR in that profile's
modsfolder without unzipping it. - Launch Minecraft and confirm that Replay Viewer appears on the main menu.
- Before a long session, record a two-minute disposable world and confirm it saves and opens.
ReplayMod is client-side. The official documentation says it should not be installed on the server. You can record your client perspective on a normal compatible server, subject to that server's rules and any privacy expectations for other players.
Record the first replay
- Open ReplayMod settings and confirm automatic recording is enabled.
- Join a world or server. Look for the recording message/indicator.
- Press
Mduring an interesting moment to add an event marker. - Leave the world normally when finished.
- Wait for the replay-saving message to complete before closing the launcher or killing Java.
- Open Replay Viewer, choose the new recording and load it.
Navigate a replay
Inside a replay, use the movement keys to fly like a spectator and the mouse wheel to adjust camera speed. The replay controls let you pause time, change playback speed and move the replay cursor. A large jump—especially backward—can take longer because the replay state must be reconstructed.
Right-clicking a visible entity can start spectating it; use the normal sneak key to leave that view. Keybinds can be changed in Minecraft controls, so check the active profile before assuming a documented default is broken.
Build a simple camera path
- Move the camera to the opening shot.
- Place the keyframe-timeline cursor at the start and add a position keyframe.
- Move the timeline cursor forward, fly to the second camera position and add another position keyframe.
- Add a third point only after the two-point move looks clean.
- Use path preview to inspect framing and whether the curve clips through blocks.
- Add time keyframes when the replay action must advance or pause during the camera move.
- Preview the complete path before opening render settings.
Position keyframes control where the camera travels. Time keyframes control what moment in the replay is shown while it travels. Mixing them up is the classic reason a camera moves beautifully across the wrong ten seconds.
Install FFmpeg for video export
ReplayMod's official documentation requires FFmpeg for video rendering. Use the installation route for your operating system and prefer official or OS-maintained packages. On Windows, ReplayMod's docs explain that ffmpeg.exe can be placed inside the active instance's Minecraft directory. On macOS or Linux, an OS package manager can install FFmpeg and expose it on the system path.
Alternative launchers keep separate instance directories. Installing FFmpeg under a global .minecraft folder does not help if ReplayMod is running in another instance and cannot find the executable.
Render a safe first clip
- Create and preview a short camera path.
- Choose the normal/default rendering method.
- Start with 1280×720 or 1920×1080 rather than a giant 4K/360 job.
- Use an MP4 default-quality preset for the first test.
- Pick a short output filename and a folder with plenty of free space.
- Render ten seconds, play the result, then scale resolution, frame rate or quality.
Where replay files live and how to protect them
ReplayMod stores recordings inside the active Minecraft instance rather than in a cloud account. The exact folder follows the launcher instance, so use Replay Viewer to identify the right profile before copying or deleting files. Back up irreplaceable replays before trimming, renaming in bulk, migrating launchers or updating the mod.
A replay can also contain player names, chat or server activity captured by the client. Review the material and respect server rules and other players before publishing it.
Fix: no replay was recorded
- Confirm the Replay Viewer exists; otherwise the JAR did not load in this profile.
- Check that recording is enabled in ReplayMod settings.
- Make sure the game was closed normally and replay saving had time to finish.
- Check the current instance folder, not another launcher's global directory.
- Review the latest log for write-permission, disk-space or compatibility errors.
- Test without shaders and unrelated camera/render mods before retrying a valuable session.
Fix: ReplayMod cannot find FFmpeg
- Confirm FFmpeg runs on the operating system outside Minecraft.
- Verify that the executable is inside the active instance or available on the system path.
- Check custom command settings for a stale path copied from another computer.
- Avoid spaces and unusual characters in the first test output path.
- Restart the launcher after changing environment paths.
Fix: rendering crashes or produces a black video
- Render a ten-second 720p default-quality clip before retrying the large project.
- Disable shaders, custom render injectors and incompatible camera mods for one test.
- Update the GPU driver and confirm Minecraft can render the replay normally.
- Check free disk space for both temporary frames and the final video.
- Use a standard MP4 preset before experimenting with custom FFmpeg arguments.
- Keep the replay backup before trying repairs; corruption recovery is not guaranteed.
Creator, source and license
ReplayMod is developed by the ReplayMod contributors and released under the GNU General Public License version 3 or later. MineBrush stores the unmodified creator JAR together with corresponding source and license materials for the exact mirrored build.
- Official Modrinth project
- Official ReplayMod documentation
- Official source repository
- Official FFmpeg downloads
- Download corresponding ReplayMod source
- Read the included GPL license
ReplayMod is a community project and is not an official Mojang or Microsoft product. MineBrush is not affiliated with the creator.

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