A generator is useful when its rules are visible and repeatable.
CCBG changes normal cobblestone and basalt generators so they can produce a configured block pool. The default setup includes ores, making it especially relevant to SkyBlock maps and controlled progression worlds.
Use CCBG when a world is intentionally built around generator progression. It does not require a custom generator block, but it does require Beta APIs and careful configuration, so test probabilities and drops before launching a public economy.

What the add-on changes
The add-on works with ordinary generator layouts and can configure block chances, delays, particles, sounds, dimensions, tools, tags and other behaviors. It avoids player.json, which can reduce one common compatibility problem.
- Custom output pools for cobblestone and basalt generators.
- Per-block chances and optional delays.
- Support for custom blocks, tools, mobs and commands.
- Configuration routes for SkyBlock and minigame economies.
Who will get the most value
SkyBlock creators, minigame builders and server teams will benefit most. A normal survival player should decide whether generated ores fit the intended balance before activating it.
Compatibility and requirements
| CHECK | WHAT TO CONFIRM | SAFE RESPONSE |
|---|---|---|
| Minecraft version | Release 1.2.6 lists Bedrock 1.21.40 and newer. | Verify a newer release if Script API behavior changed. |
| Experiments | Beta APIs are enabled in the copied test world. | Do not enable the pack without its required API. |
| Economy | Output chances match the intended progression. | Test a fixed number of generations before launch. |
| Compatibility | No conflicting generator scripts are active. | Combine add-ons one at a time. |
Safe mobile installation
- Download the 1.2.6 .mcaddon from the official release.
- Import it into Minecraft and activate the required pack layers.
- Enable Beta APIs in a copied test world.
- Build one normal cobblestone generator and observe default outputs.
- Change configuration only after the default route works and keep the previous file.
First-world test
A hundred controlled generations tell you more about balance than one lucky ore.
- Count outputs over a fixed sample.
- Check that items and experience move as expected.
- Verify behavior in every dimension you plan to support.
- Test with other custom blocks only after the vanilla pool works.
Treat generator odds as part of the world economy.
An overly generous output pool can erase progression, while a broken configuration can stall it. Publish the rules players need and keep a rollback copy.
Troubleshooting
- If nothing changes, confirm Beta APIs and pack activation.
- If custom blocks never appear, verify their identifiers and configuration.
- If another generator add-on is active, test CCBG alone.
- If a public world is already live, stage configuration changes on a copy.
Frequently asked questions
Does CCBG add a special generator block?
No. The creator describes normal cobblestone and basalt layouts as the trigger.
Can it generate custom add-on blocks?
The documentation includes routes for adding custom blocks and tools.
Is it suitable for SkyBlock?
Yes, but the output chances should be tested against the economy you want.
Compare more Bedrock add-ons, use the mobile resource hub, or check the Minecraft update archive before changing an important world.
Creator, release and license
This MineBrush page is an independent installation and compatibility guide. The add-on remains the work of HirziDevs and contributors and is distributed under MIT License. Review the creator repository ↗ and official release page ↗ for authoritative files, changelog and support.
PLAYER QUESTIONS
Discussion
Include the exact edition, version and step when asking for help.