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<title>Bedrock Visuals &amp; Shaders - MineBrush — Minecraft Creator Tools, Resources &amp; Guides</title>
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<title>Auralis Visuals 2.0.4 for Bedrock: Resolution Presets and Safe Test Plan</title>
<guid isPermaLink="true">https://minebrush.net/bedrock/visuals/276-auralis-visuals-204-for-bedrock-resolution-presets-and-safe-test-plan.html</guid>
<link>https://minebrush.net/bedrock/visuals/276-auralis-visuals-204-for-bedrock-resolution-presets-and-safe-test-plan.html</link>
<dc:creator>Luntik</dc:creator>
<pubDate>Wed, 26 Aug 2026 09:49:47 +0300</pubDate>
<category>Bedrock Visuals &amp; Shaders</category>
<description><![CDATA[<p class="minebrush-article-cover"><img src="https://minebrush.net/uploads/posts/2026-08/auralis-visuals-title-cover-v01-web.jpg" alt="AI-generated MineBrush editorial illustration for Auralis Visuals, showing one water-and-foliage sample across three unlabeled glass resolution frames." width="1200" height="675" loading="eager" style="width:100%;max-width:100%;height:auto;display:block;"></p> <p>Check Auralis Visuals 2.0.4's current release labels, treat performance promises as creator claims, and compare resolution presets on a disposable world. Current-source facts are separated from MineBrush test steps; no runtime result or creator media is claimed.</p>]]></description>
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<title>Sypher Vibrant Visuals Pack for Bedrock: Settings and Water Test Plan</title>
<guid isPermaLink="true">https://minebrush.net/bedrock/visuals/275-sypher-vibrant-visuals-pack-for-bedrock-settings-and-water-test-plan.html</guid>
<link>https://minebrush.net/bedrock/visuals/275-sypher-vibrant-visuals-pack-for-bedrock-settings-and-water-test-plan.html</link>
<dc:creator>Luntik</dc:creator>
<pubDate>Wed, 26 Aug 2026 09:49:11 +0300</pubDate>
<category>Bedrock Visuals &amp; Shaders</category>
<description><![CDATA[<p class="minebrush-article-cover"><img src="https://minebrush.net/uploads/posts/2026-08/sypher-vibrant-visuals-title-cover-v01-web.jpg" alt="AI-generated MineBrush editorial illustration for Sypher Vibrant Visuals, showing a controlled water basin, reflective voxel wall, and foliage-shadow sample." width="1200" height="675" loading="eager" style="width:100%;max-width:100%;height:auto;display:block;"></p> <p>Verify Sypher Vibrant Visuals' current release, import safely, isolate pack order, and compare water, shadows, reflections, color, and graphics presets honestly. Current-source facts are separated from MineBrush test steps; no runtime result or creator media is claimed.</p>]]></description>
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<title>GlowCraft 2.6 for Bedrock: Vibrant Visuals Setup and Glow Test Plan</title>
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<link>https://minebrush.net/bedrock/visuals/274-glowcraft-26-for-bedrock-vibrant-visuals-setup-and-glow-test-plan.html</link>
<dc:creator>Luntik</dc:creator>
<pubDate>Wed, 26 Aug 2026 09:47:49 +0300</pubDate>
<category>Bedrock Visuals &amp; Shaders</category>
<description><![CDATA[<p class="minebrush-article-cover"><img src="https://minebrush.net/uploads/posts/2026-08/glowcraft-title-cover-v01-web.jpg" alt="AI-generated MineBrush editorial illustration for GlowCraft, showing four luminous voxel materials and one unlit comparison cube on a dark test pedestal." width="1200" height="675" loading="eager" style="width:100%;max-width:100%;height:auto;display:block;"></p> <p>Verify the current GlowCraft 2.6 project, import it cleanly, understand its UI and glow limits, and run a controlled Bedrock Vibrant Visuals test. Current-source facts are separated from MineBrush test steps; no runtime result or creator media is claimed.</p>]]></description>
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