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<title>Bedrock Edition Updates - MineBrush — Minecraft Creator Tools, Resources &amp; Guides</title>
<link>https://minebrush.net/</link>
<language>en</language><item>
<title>Minecraft Bedrock Preview 26.50.25: Changes and Test Guide</title>
<link>https://minebrush.net/bedrock/updates/248-minecraft-bedrock-preview-26-50-25-changes-test-guide.html</link>
<pdalink>https://minebrush.net/bedrock/updates/248-minecraft-bedrock-preview-26-50-25-changes-test-guide.html</pdalink>
<guid>https://minebrush.net/bedrock/updates/248-minecraft-bedrock-preview-26-50-25-changes-test-guide.html</guid>
<pubDate>Wed, 26 Aug 2026 01:09:24 +0300</pubDate>
<category>index</category>

<content:encoded><![CDATA[<p class="mb-article-note"><strong>Build status:</strong> This article covers the historical Minecraft Bedrock Preview/Beta 26.50.25, posted August 11, 2026. Preview and Beta builds are works in progress. The official channel listed 26.50.26/27 as the newer build on August 25, so do not use 26.50.25 results as proof of current or stable behavior.</p> <p>Preview 26.50.25 is the kind of changelog that looks small until you sort it by what you actually do in-game. Builders got meaningful fixes for concrete and wool variants. Mobile players got touch and inventory polish. Pack creators got stricter parsing and new settings behavior that can break sloppy JSON instead of quietly accepting it. The practical move is to test one lane at a time.</p> <h2>What changed for builders</h2> <p>Concrete stairs and slabs can be crafted in the Stonecutter in all 16 colors in this build. Wool stairs and slabs can be mined faster with shears, and dropped wool stair or slab items no longer create vibrations, matching full wool blocks more closely. Explosions also respect the <code>tntExplosionDropDecay</code> rule instead of always returning wool and concrete stair or slab blocks.</p> <p>The Drop 3 pass also touched Abandoned Camps, Cushions, Explorer Maps, and Straw Beds. Camp loot and map destinations were adjusted, Cushions received placement and behavior fixes, and Straw Beds break faster with a hoe. These are Preview-specific observations. If you are maintaining a long-term world, test them on a copy before changing a build, farm, or loot route around them.</p> <h2>Mobile and controller changes worth checking</h2> <p>The “Leave Boat” button was restyled for the D-Pad &amp; tap-to-interact touch layout. Inventory input switching between touch and mouse was improved, gamepad button swapping for emotes was prevented, and a layering issue for items held on the inventory cursor was fixed. None of that guarantees your personal control layout feels better, especially on a small phone or a DeX-style window. Run a quick input pass instead of assuming the patch note matches your setup.</p> <ol> <li>Open a disposable world and note the exact build shown on the title screen.</li> <li>Enter and leave a boat with your normal touch layout.</li> <li>Move items with touch, then connect a mouse and repeat.</li> <li>Open a crowded inventory and drag layered block items across one another.</li> <li>Record device, control mode, GUI scale, and whether the issue reproduces.</li> </ol> <p>If a resource pack or mobile visual setup is involved, start with MineBrush's <a href="https://minebrush.net/minecraft-bedrock-mobile/62-minecraft-bedrock-texture-packs-mobile-performance-install-checklist.html">Bedrock mobile texture-pack checklist</a>. It gives you a cleaner baseline than toggling random settings mid-test.</p> <h2>Creator changes can fail loud now</h2> <p>For entity JSON using format version 1.26.50 and newer, the <code>minecraft:barter</code> and <code>minecraft:preferred_path</code> schemas became stricter. Invalid data can stop an entity definition from loading. That is useful, but it also means a pack that appeared to work because bad input was ignored may now expose a real content error.</p> <p>Pack Settings gained a <code>multiselect</code> type. Molang can query selected options, while beta script APIs can return selected values as an array of strings. The changelog also promoted <code>@minecraft/server-graphics</code> 1.0.0 out of beta and states that it requires <code>@minecraft/server</code> 2.3.0 or newer. Treat those as exact dependency facts, not a blanket promise that every graphics pack is compatible.</p> <p>Before blaming the client, validate the manifest and JSON, then test with only the target pack enabled. The MineBrush guides to <a href="https://minebrush.net/minecraft-bedrock-addons/65-mcaddon-vs-mcpack-vs-mcworld-bedrock-file-formats.html">Bedrock package formats</a> and <a href="https://minebrush.net/minecraft-bedrock-addons/67-minecraft-bedrock-addon-not-working-troubleshooting.html">add-on troubleshooting</a> can help isolate import problems from runtime schema failures.</p> <h2>Bottom line</h2> <p>Preview 26.50.25 is most useful as a targeted regression build: test block drops, shears, Stonecutter recipes, touch controls, and pack parsing separately. Keep the main survival world out of the test, preserve a copy, and retest on the current Preview or stable client before turning any result into lasting advice.</p> <p>Primary source: <a href="https://feedback.minecraft.net/hc/en-us/articles/48053406322829-Minecraft-Beta-Preview-26-50-25" rel="external noopener">official Minecraft Beta &amp; Preview 26.50.25 changelog</a>.</p>]]></content:encoded>
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<title>Minecraft Bedrock 26.33 Hotfix: Custom-Block Texture Bleeding Explained</title>
<link>https://minebrush.net/bedrock/updates/247-minecraft-bedrock-26-33-hotfix-custom-block-texture-bleeding-explained.html</link>
<pdalink>https://minebrush.net/bedrock/updates/247-minecraft-bedrock-26-33-hotfix-custom-block-texture-bleeding-explained.html</pdalink>
<guid>https://minebrush.net/bedrock/updates/247-minecraft-bedrock-26-33-hotfix-custom-block-texture-bleeding-explained.html</guid>
<pubDate>Tue, 25 Aug 2026 10:44:08 +0300</pubDate>
<category>index</category>

<content:encoded><![CDATA[<p>Minecraft Bedrock 26.33 has one job. Mojang’s July 9, 2026 changelog documents a fix for texture bleeding on custom blocks that use automatic block-face UV assignment with undersized textures.</p> <p>That is useful for pack creators, but only if the symptom matches. A tiny changelog should stay a tiny, precise article—not become a list of visual problems the release never claimed to solve.</p> <h2>What “texture bleeding” means in this case</h2> <p>A custom block face is expected to sample a defined part of a texture. When an automatically assigned face uses an undersized texture, pixels from outside the intended boundary can appear along an edge or across the face. The 26.33 note says that specific automatic-assignment case was corrected.</p> <p>This explanation helps identify the symptom; it is not a new Mojang compatibility claim. The changelog does not provide a supported texture-size table, affected-device list or promise that malformed content will be repaired by the client. Pack authors still own valid files, paths, geometry and version declarations.</p> <h2>What the fix covers</h2> <div class="table-responsive"> <table> <thead> <tr> <th>Required part of the case</th> <th>What to verify</th> </tr> </thead> <tbody> <tr> <td>Custom block</td> <td>The artifact appears on a block supplied by content, not an unrelated vanilla surface.</td> </tr> <tr> <td>Automatic face UV assignment</td> <td>The affected face uses the automatic mapping route named in the changelog.</td> </tr> <tr> <td>Undersized texture</td> <td>The source texture dimensions reproduce the edge-bleed condition.</td> </tr> <tr> <td>26.33 or later</td> <td>The displayed Bedrock build is recorded before comparison.</td> </tr> </tbody> </table> </div> <h2>A clean creator retest</h2> <ol> <li>Keep the exact same resource and behavior pack versions.</li> <li>Open a copy of the test world at the same coordinates.</li> <li>View the same block face from the same distance and lighting.</li> <li>Capture the result, fully close Minecraft, reopen, and check again.</li> <li>Record the device, build, pack version and whether the artifact survived.</li> </ol> <p>Capture a baseline before changing the pack. Record the block identifier, resource-pack version, behavior-pack version if one is present, texture dimensions and the model face that shows the artifact. Use a simple test world with no unrelated visual packs. A clean baseline lets you tell a client correction from a pack edit that happened at the same time.</p> <p>After updating, do the first run without modifying the texture. If the edge is clean, save and reopen the world, then repeat from another normal viewing distance. If the artifact returns only after another resource pack is added, preserve both single-pack results and treat the combination as a separate conflict.</p> <h2>How to classify a failure that remains</h2> <div class="table-responsive"> <table> <thead> <tr> <th>Observed result</th> <th>Next useful check</th> </tr> </thead> <tbody> <tr> <td>Pink/black missing-texture pattern</td> <td>Check file paths, names, pack loading and content-log errors; this is not the documented edge-bleed symptom.</td> </tr> <tr> <td>Wrong face or rotated texture</td> <td>Inspect geometry and UV mapping; do not assume 26.33 changes author intent.</td> </tr> <tr> <td>Bleed only with a second visual pack</td> <td>Test each pack alone, then record priority and overlapping assets.</td> </tr> <tr> <td>Bleed survives in the minimal 26.33+ case</td> <td>Preserve the exact block, texture dimensions, pack version, device and reproduction for a bug report.</td> </tr> </tbody> </table> </div> <h2>Protect the rollback route</h2> <p>Keep the last working pack files and the untouched world copy until the updated client has passed a save and reopen. Do not overwrite the only resource source just to produce a comparison. If you change the image dimensions or UV definitions after updating, save that as a new pack revision so the original failure remains reproducible.</p> <p>A useful report states what was expected, which face bled, the exact Bedrock and pack versions, whether automatic face assignment was used, the texture dimensions, and whether the result survives with other packs removed. That evidence is more actionable than “custom blocks are broken.”</p> <h2>What 26.33 does not cover</h2> <p>The official page does not claim to repair missing textures, incorrect file paths, malformed geometry, manual UV mistakes, every transparent edge or all graphics drivers. It also does not list specific platforms or a bug ID. If your case does not match the three-part trigger, use the <a href="/minecraft-bedrock-addons/67-minecraft-bedrock-addon-not-working-troubleshooting.html">Bedrock add-on troubleshooting checklist</a> and preserve the content log.</p> <p>MineBrush has not run a pack or device matrix for this article. The factual boundary comes from the <a href="https://feedback.minecraft.net/hc/en-us/articles/47262667617677-Minecraft-Bedrock-Edition-26-33-Hotfix-Changelog" target="_blank" rel="noopener external">official Minecraft Bedrock 26.33 changelog</a>, rechecked on August 25, 2026.</p>]]></content:encoded>
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<title>Minecraft Bedrock 26.34/35 Hotfix: PlayStation, Switch and Custom-Block Graphics</title>
<link>https://minebrush.net/bedrock/updates/246-minecraft-bedrock-26-34-35-hotfix-playstation-switch-custom-block-graphics.html</link>
<pdalink>https://minebrush.net/bedrock/updates/246-minecraft-bedrock-26-34-35-hotfix-playstation-switch-custom-block-graphics.html</pdalink>
<guid>https://minebrush.net/bedrock/updates/246-minecraft-bedrock-26-34-35-hotfix-playstation-switch-custom-block-graphics.html</guid>
<pubDate>Tue, 25 Aug 2026 10:36:21 +0300</pubDate>
<category>index</category>

<content:encoded><![CDATA[<p>Minecraft Bedrock 26.34/35 is a platform-specific hotfix page, and the build number matters. The original July 23, 2026 rollout covers PlayStation and Nintendo Switch. The July 28 update labels 26.35 as Switch-only.</p> <p>Mojang says 26.35 includes additional gameplay fixes, but the page does not name them. The only explicit fix bullet on the combined page addresses texture bleeding on certain custom blocks. That gives players and creators one solid fact—and a clear limit.</p> <h2>Platform and build matrix</h2> <div class="table-responsive"> <table> <thead> <tr> <th>Build</th> <th>Documented platform scope</th> <th>What is documented</th> </tr> </thead> <tbody> <tr> <td>26.34</td> <td>PlayStation and Nintendo Switch</td> <td>Hotfix rollout; the combined page includes the custom-block texture correction.</td> </tr> <tr> <td>26.35</td> <td>Nintendo Switch only</td> <td>Additional gameplay fixes were rolling out, but individual bullets are not supplied.</td> </tr> </tbody> </table> </div> <h2>The custom-block graphics fix</h2> <p>The listed fix targets texture bleeding on custom blocks that use automatic block-face UV assignment with undersized textures. This is a creator-facing edge case, not a blanket repair for every broken texture or model.</p> <p>To check it, keep the same pack build, custom block, lighting and camera angle. Compare the affected face before and after the client update. If the block is still wrong, inspect the content log and the pack’s geometry and texture definitions. If the problem extends beyond this documented UV case, use MineBrush’s <a href="/minecraft-bedrock-addons/67-minecraft-bedrock-addon-not-working-troubleshooting.html">Bedrock add-on troubleshooting route</a>.</p> <h2>Build a useful before-and-after check</h2> <p>A screenshot taken after updating is not enough by itself. Preserve the original pack and a copy of the world, then record the console family, displayed Bedrock build, pack version, affected block identifier, face direction and viewing distance. Use the same scene after the update. A clean edge in that matched comparison supports the documented fix; a different block, texture or camera setup does not.</p> <p>If the artifact remains, separate client behavior from content behavior. First load the custom block with only the required pack layers active. Then check whether the texture dimensions and automatic face assignment match the original reproduction. Finally, save, close Minecraft completely and reopen the world. A one-frame improvement that disappears after a reload is not a stable result.</p> <h2>When the console has not received the expected build</h2> <p>Platform rollouts are not always simultaneous. Do not uninstall the game, delete a world or remove a working pack just because another player reports a newer number. Check the platform’s normal update screen, finish pending downloads, restart the console and read the version shown by Minecraft again. If PlayStation remains on 26.34, that can still match the documented scope; the official page labels 26.35 as Switch-only.</p> <p>On Switch, seeing 26.35 proves the client number, not the contents of the unnamed “additional fixes.” Test the issue you actually experienced and describe the result in concrete terms. Avoid posting a guessed list that other players may mistake for official patch notes.</p> <h2>Player checklist</h2> <ol> <li>Record whether you are on PlayStation or Switch.</li> <li>Read the build number shown by the game; do not call both console builds 26.35.</li> <li>Preserve a backup of an important world.</li> <li>Finish the platform update and restart the game.</li> <li>Retest the exact crash, gameplay action or custom-block scene that mattered.</li> <li>Save and reopen the test world before promoting the update to your main play session.</li> </ol> <h2>Rollback and report path</h2> <p>If an add-on world becomes less stable after the client update, stop changing variables. Keep the original world copy and the last working pack release. Reproduce the problem in a disposable copy with only the required resource and behavior packs, then report the console, Bedrock build, pack version and smallest repeatable action. A game client cannot normally be rolled back through an unsupported route, but the world and pack stack can still be protected while the creator investigates.</p> <h2>What remains unknown</h2> <p>The official page does not enumerate the additional Switch fixes in 26.35 and does not map the custom-block bullet exclusively to either build. This article therefore keeps the page-level fix and the platform rollout separate. MineBrush has not tested either console build.</p> <p>Read the <a href="https://feedback.minecraft.net/hc/en-us/articles/47592941525517-Minecraft-Bedrock-Edition-26-34-35-Hotfix-Changelog" rel="noopener external" target="_blank">official Minecraft Bedrock 26.34/35 changelog</a> for the source record, rechecked August 25, 2026.</p>]]></content:encoded>
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<title>Minecraft Bedrock 26.31 Hotfix: Switch Split-Screen, Server Connectivity and Crashes</title>
<link>https://minebrush.net/bedrock/updates/245-minecraft-bedrock-26-31-hotfix-switch-split-screen-server-connectivity-crashes.html</link>
<pdalink>https://minebrush.net/bedrock/updates/245-minecraft-bedrock-26-31-hotfix-switch-split-screen-server-connectivity-crashes.html</pdalink>
<guid>https://minebrush.net/bedrock/updates/245-minecraft-bedrock-26-31-hotfix-switch-split-screen-server-connectivity-crashes.html</guid>
<pubDate>Tue, 25 Aug 2026 10:26:01 +0300</pubDate>
<category>index</category>

<content:encoded><![CDATA[<p>Minecraft Bedrock 26.31 is a targeted reliability hotfix. It is especially relevant to Nintendo Switch families using split-screen, players stuck while joining an Experience with Screen Animations disabled, and anyone who could reproduce the documented server-connectivity or upward-dispenser issues.</p> <p>The changelog is short, but its scopes are different. Two fixes are Switch-only, one belongs to a specific UI setting and join flow, one is a block-mechanics case, and one is a networking correction. Keeping those lanes separate makes the article useful instead of turning it into “servers are faster now.”</p> <h2>Bedrock 26.31 fix matrix</h2> <div class="table-responsive"> <table> <thead> <tr> <th>Symptom</th> <th>Documented fix</th> <th>Limit</th> </tr> </thead> <tbody> <tr> <td>Experience join hangs on loading</td> <td>Players can join when Screen Animations is turned off.</td> <td>The page names that setting and Experience flow, not every loading screen.</td> </tr> <tr> <td>Multiple Switch guests cannot join</td> <td>A split-screen guest ID collision was fixed.</td> <td>Nintendo Switch guest flow; MCPE-239681.</td> </tr> <tr> <td>Upward dispenser projectile does not launch</td> <td>Projectiles fire into the air again from an upward-facing dispenser.</td> <td>That orientation and projectile case; MCPE-239709.</td> </tr> <tr> <td>Slow server connectivity</td> <td>The documented connectivity issue was fixed.</td> <td>Not a promise about ping, Wi-Fi quality, server tick rate or every join failure; MCPE-239705.</td> </tr> <tr> <td>Gameplay crash</td> <td>Several crashes were fixed.</td> <td>The page does not enumerate their triggers.</td> </tr> <tr> <td>Switch main-menu crash</td> <td>The named main-menu crash was fixed.</td> <td>Nintendo Switch; MCPE-238647.</td> </tr> </tbody> </table> </div> <h2>Switch split-screen retest</h2> <ol> <li>Confirm the game displays 26.31 or later and fully restart the console.</li> <li>Open a low-stakes local world.</li> <li>Add the first guest, then add each additional guest one at a time.</li> <li>Verify that every guest reaches the world and can perform a normal action.</li> <li>Save, exit to the menu and repeat the join once.</li> </ol> <p>If a guest still fails, record which slot failed, how many local users were signed in, whether the host used a local or linked account, and the exact message. Do not erase account or world data as a first response.</p> <h2>Screen Animations and the loading hang</h2> <p>The documented UI fix applies when Screen Animations is turned off and the player joins an Experience. Keep the setting off for the first retest and use the same Experience. If the join succeeds, restart Minecraft and repeat. If a different world or server hangs with Screen Animations on, that is not automatically the same bug.</p> <h2>Server connectivity without misleading benchmarks</h2> <p>Connectivity is the process of reaching and joining a server. Ping is round-trip network delay. Server tick performance describes how quickly the server simulates the world. Game FPS is local rendering. The 26.31 note addresses a slower server-connectivity issue; it does not claim all four improved.</p> <p>Retest the same server, address and network. Note where the join stalls and preserve the exact error. If one server fails while another works, include that distinction. If all online services fail, check current service and account status before blaming the world or reinstalling packs.</p> <h2>Dispenser and crash checks</h2> <p>For MCPE-239709, place the dispenser facing upward, use the same projectile and trigger, then compare the launch after updating. A sideways dispenser or a non-projectile item is a different test.</p> <p>“Several crashes” remains nonspecific. Only a crash you could repeat gives you a useful before-and-after case. Record the action, world, device and build, then run it once after a full restart. Keep a backup if the crash touches saved data.</p> <h2>Evidence and source</h2> <p>MineBrush has not performed Switch, account, server or crash-matrix testing for this article. The factual claims come from the <a href="https://feedback.minecraft.net/hc/en-us/articles/46826058100621-Minecraft-Bedrock-Edition-26-31-Hotfix-Changelog" rel="noopener external" target="_blank">official Minecraft Bedrock 26.31 changelog</a>, posted June 22 and rechecked August 25, 2026.</p>]]></content:encoded>
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<title>Minecraft Bedrock 26.32 Hotfix: 30 FPS, Book Freeze and Custom Audio Fixes</title>
<link>https://minebrush.net/bedrock/updates/244-minecraft-bedrock-26-32-hotfix-30-fps-book-freeze-custom-audio-fixes.html</link>
<pdalink>https://minebrush.net/bedrock/updates/244-minecraft-bedrock-26-32-hotfix-30-fps-book-freeze-custom-audio-fixes.html</pdalink>
<guid>https://minebrush.net/bedrock/updates/244-minecraft-bedrock-26-32-hotfix-30-fps-book-freeze-custom-audio-fixes.html</guid>
<pubDate>Tue, 25 Aug 2026 10:20:37 +0300</pubDate>
<category>index</category>

<content:encoded><![CDATA[<p>Minecraft Bedrock 26.32 is a symptom-first hotfix. The headline fixes are a frame rate that could drop or lock at 30 FPS and a freeze caused by opening a Book and Quill from a pre-26.30 world. The same release also addresses custom streamed audio, a custom-block rendering artifact, several crashes and one restricted-skin world-entry case.</p> <p>The useful way to read this changelog is not “performance is fixed.” It is “does my exact setup match one of these six rows?”</p> <h2>Bedrock 26.32 fix matrix</h2> <div class="table-responsive"> <table> <thead> <tr> <th>Symptom</th> <th>Documented fix</th> <th>Clean retest</th> </tr> </thead> <tbody> <tr> <td>Frame rate drops or becomes locked at 30 FPS</td> <td>The documented frame-rate problem was fixed under MCPE-239693.</td> <td>Same device, world scene, graphics mode, render distance and temperature state.</td> </tr> <tr> <td>Old Book and Quill freezes the game</td> <td>Books carried from pre-26.30 worlds no longer trigger the documented freeze.</td> <td>Use a copy of the old world and the same book interaction.</td> </tr> <tr> <td>Custom streamed audio is silent</td> <td>Streamed audio now plays when its resource pack also contains subpacks.</td> <td>Same pack release, selected subpack and sound trigger.</td> </tr> <tr> <td>Hidden custom-block face appears solid</td> <td>A zero-size UV dimension on a hidden model face no longer creates the documented stray face.</td> <td>Same model, texture, face and viewing angle.</td> </tr> <tr> <td>Gameplay crash</td> <td>Several crashes were fixed.</td> <td>Retest only a trigger you could previously repeat; the page does not list each cause.</td> </tr> <tr> <td>Restricted skin blocks offline world entry</td> <td>A player with a multiplayer-restricted skin can enter a world with multiplayer disabled.</td> <td>Use the same account restriction and a non-multiplayer world.</td> </tr> </tbody> </table> </div> <h2>How to retest the 30 FPS issue</h2> <p>Frame rate changes when the scene, render distance, graphics mode, device temperature or background apps change. Record those variables before updating. After the update, return to the same spot and move through the same short route. Let the device reach a comparable temperature and do not switch every graphics option at once.</p> <p>If the lock is gone, repeat the route after a full app restart. If it remains, capture the device, OS, build, graphics mode and whether the frame rate is a hard 30 or a fluctuating value. The official page does not identify affected hardware, so this article cannot honestly label one device family as fixed.</p> <h2>Open legacy books on a copy first</h2> <p>A Book and Quill stored in a world created before 26.30 is saved data, not a throwaway menu test. Duplicate or export the world before touching the item. On the copy, open the same book, close it, save the world and reopen Minecraft. Only after that loop passes should you rely on the result in the main save.</p> <p>If the copy still freezes, stop. Preserve the untouched backup and note whether the failure follows one book, every writable book, or the entire world. Do not delete the item or edit world data through an unsupported tool just to make the crash disappear.</p> <h2>Custom audio and blocks: keep the pack stack constant</h2> <p>For streamed audio, the relevant case is a resource pack that also contains subpacks. Keep the exact release and subpack selection, trigger the same sound, then restart and test again. A silent sound from a missing file, wrong path or behavior dependency is a different diagnosis.</p> <p>The graphics row is equally narrow: a hidden model face with one UV-size dimension set to zero could render as a stray solid face. If your pack has a different artifact, capture the content log and follow the <a href="/minecraft-bedrock-addons/67-minecraft-bedrock-addon-not-working-troubleshooting.html">MineBrush Bedrock add-on troubleshooting checklist</a>.</p> <h2>Evidence and source</h2> <p>MineBrush has not run a frame-rate, legacy-world, device or pack matrix for this article. The factual claims come from the <a href="https://feedback.minecraft.net/hc/en-us/articles/46916326665485-Minecraft-Bedrock-Edition-26-32-Hotfix-Changelog" rel="noopener external" target="_blank">official Minecraft Bedrock 26.32 changelog</a>, posted June 25 and rechecked August 25, 2026.</p>]]></content:encoded>
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<title>Minecraft Bedrock 26.40: Player Changes, Drop 3 Experiments and Update Checklist</title>
<link>https://minebrush.net/bedrock/updates/243-minecraft-bedrock-26-40-player-changes-drop-3-experiments-update-checklist.html</link>
<pdalink>https://minebrush.net/bedrock/updates/243-minecraft-bedrock-26-40-player-changes-drop-3-experiments-update-checklist.html</pdalink>
<guid>https://minebrush.net/bedrock/updates/243-minecraft-bedrock-26-40-player-changes-drop-3-experiments-update-checklist.html</guid>
<pubDate>Tue, 25 Aug 2026 10:10:46 +0300</pubDate>
<category>index</category>

<content:encoded><![CDATA[<p>Minecraft Bedrock 26.40 is much bigger than a routine hotfix. It changes everyday play, accessibility, graphics, mobile menus, Realms, world storage and creator-facing schemas. It also includes a Drop 3 experimental section—and that separation matters. A feature appearing in the 26.40 changelog does not automatically mean it is active in every regular world.</p> <h2>The two lanes inside Bedrock 26.40</h2> <div class="table-responsive"> <table> <thead> <tr> <th>Lane</th> <th>Examples</th> <th>How to treat it</th> </tr> </thead> <tbody> <tr> <td>Stable 26.40 changes</td> <td>Crash fixes, accessibility, UI, graphics, multiplayer, Realms, items, storage and creator APIs.</td> <td>Update a backup-protected world, then retest the exact behavior you use.</td> </tr> <tr> <td>Drop 3 experiments</td> <td>Dappled Forest, Abandoned Camps, Poplar, Wool Stairs and Slabs, Cushions and Straw Beds.</td> <td>Use a separate labeled test world. Do not present them as guaranteed regular-world content in this release context.</td> </tr> </tbody> </table> </div> <h2>What players will notice in the stable update</h2> <p>Bedrock 26.40 contains a wide fix set, so the best route is to match the changelog to your own pain point:</p> <ul> <li><strong>Accessibility:</strong> narration behavior was improved and a screen-distortion control was added for nausea and Nether-portal effects.</li> <li><strong>Multiplayer:</strong> PlayStation local-account split-screen joining and Nintendo Switch guest joining received fixes. Servers also gained a self-repair attempt for some connection issues.</li> <li><strong>Graphics:</strong> Texture Streaming, Vibrant Visuals, RTX-related rendering and several beam, texture and transparency problems were corrected. Some Android GPU cases received specific fixes, and supported-device information for Vibrant Visuals was updated.</li> <li><strong>Items and combat:</strong> boats now take fewer hits to break and recover damage; arrow damage behavior changed; an older Book and Quill freeze was corrected.</li> <li><strong>Realms:</strong> the Realms Hub gained save management and in-game pause-menu access, with additional permission and UI fixes.</li> <li><strong>Mobile and storage:</strong> Android invite crashes, touch/UI issues, low-storage resource-pack handling and multiple general crashes were addressed.</li> </ul> <p>This list is intentionally a player-first map, not a copy of every technical bullet. The official changelog is the complete source.</p> <h2>Drop 3 experiments: what is actually in the test lane</h2> <p>The Dappled Forest experiment introduces a forest type near cold biomes, with Poplar trees in red, orange and yellow leaf variants, shelf mushrooms and red shrubs. Experimental Abandoned Camps have biome-based variants and can contain loot containers. The experimental build set includes Wool Stairs and Slabs in 16 colors.</p> <p>Cushions can be placed and sat on, come in 16 colors, and use matching Wool Slabs in their recipe. The 26.40 notes also record a known issue: Cushions were not generating in Abandoned Camps at that time, though they were available in Creative. Straw Beds are one-use sleep items that do not set spawn; the notes say they are destroyed when used in the Nether or End.</p> <p>That sounds tempting for a long-running world, but experiments can change. Build the test around a disposable save, record the toggle state, and assume removal or migration may be messy until Mojang documents a stable route.</p> <h2>Known issue at the 26.40 release point</h2> <p>The official 26.40 page warns that arrows fired downward could become stuck in the player’s own hitbox. Do not describe that as fixed by 26.40. A later 26.44/45 changelog documents the related correction. This article preserves the release-day state so players do not confuse a later fix with the original build.</p> <h2>A clean update route</h2> <ol> <li><strong>Make a real backup.</strong> Keep it outside the only live copy of the world.</li> <li><strong>Record the baseline.</strong> Note the build, device, active resource/behavior packs, experiments and graphics mode.</li> <li><strong>Update the client.</strong> Confirm the displayed version after the store finishes.</li> <li><strong>Open a low-stakes world first.</strong> Check controls, menus, one save and a full reopen.</li> <li><strong>Retest your issue.</strong> Use the same scene and settings for a meaningful before/after comparison.</li> <li><strong>Keep experiments separate.</strong> Create a dedicated world if you want to scout the Drop 3 features.</li> </ol> <h2>Notes for Android and add-on users</h2> <p>An “updated supported devices” line does not mean every Android device can enable Vibrant Visuals. Check whether the toggle exists on your actual device, then compare the same scene and settings. If invisible text, odd outlines or other graphics problems remain, record the GPU/device, build and graphics mode.</p> <p>Creators should pay attention to stricter schemas for content authored at format 1.26.40 and later, plus the release of <code>@minecraft/server</code> 2.9.0. That does not make every older pack incompatible, but it does make an exact content-log and clean-world test more valuable. Preserve the old pack set, follow MineBrush’s <a href="/minecraft-bedrock-addons/69-update-bedrock-addon-without-breaking-world.html">add-on update route</a>, and use the <a href="/minecraft-bedrock-addons/67-minecraft-bedrock-addon-not-working-troubleshooting.html">diagnostic checklist</a> if the pack fails after the client update.</p> <h2>Evidence and source</h2> <p>MineBrush has not run a device, Realm, experiment or add-on compatibility matrix for this article. The factual release claims come from the <a href="https://feedback.minecraft.net/hc/en-us/articles/47787720931213-Minecraft-Bedrock-Edition-26-40" rel="noopener external" target="_blank">official Minecraft Bedrock 26.40 changelog</a>, rechecked on August 25, 2026.</p>]]></content:encoded>
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<title>Minecraft Bedrock 26.41/42/43 Hotfix: Crashes, Missing Assets and Windows Cloud Storage</title>
<link>https://minebrush.net/bedrock/updates/242-bedrock-26-41-43-hotfix.html</link>
<pdalink>https://minebrush.net/bedrock/updates/242-bedrock-26-41-43-hotfix.html</pdalink>
<guid>https://minebrush.net/bedrock/updates/242-bedrock-26-41-43-hotfix.html</guid>
<pubDate>Tue, 25 Aug 2026 10:00:51 +0300</pubDate>
<category>index</category>

<content:encoded><![CDATA[<p>Minecraft Bedrock 26.41/42/43 is a small hotfix series with one unusually important storage note. Mojang documented fixes for several gameplay crashes and missing assets after a network change during boot. The same page says cloud world storage on Windows was temporarily disabled while the team addressed discovered issues.</p> <p>The changelog combines three build numbers. It does not say which row landed in 26.41, 26.42 or 26.43, so this guide keeps the series together. It also treats the cloud statement as an August 10, 2026 status—not proof of what every Windows player sees today.</p> <h2>What the 26.41/42/43 page actually documents</h2> <div class="table-responsive"> <table> <thead> <tr> <th>Area</th> <th>Documented change</th> <th>What it does not prove</th> </tr> </thead> <tbody> <tr> <td>Crashes</td> <td>Several crashes that could happen during gameplay were fixed.</td> <td>The page does not list their triggers, platforms or bug IDs.</td> </tr> <tr> <td>Missing assets</td> <td>A world-loading asset problem caused by the network changing during boot was addressed.</td> <td>This is not a universal fix for missing textures, broken packs or incomplete downloads.</td> </tr> <tr> <td>Windows cloud storage</td> <td>Mojang said cloud world storage on Windows was temporarily disabled while issues were investigated.</td> <td>The dated note does not establish whether the feature is enabled for a particular account today.</td> </tr> </tbody> </table> </div> <h2>If a world loaded with missing assets</h2> <ol> <li>Record the exact Bedrock build and Windows, console or mobile OS version.</li> <li>Close Minecraft completely.</li> <li>Stabilize the connection, then launch the same world once without switching networks during startup.</li> <li>Check whether the missing content belongs to vanilla Minecraft, a world resource pack, or an add-on.</li> <li>If an add-on is involved, test a copied world with only its required pack layers active.</li> </ol> <p>A successful clean boot supports the changelog’s narrow network-change scenario. It does not prove the network was the cause of every missing asset. If the symptom follows an add-on, continue with the <a href="/minecraft-bedrock-addons/67-minecraft-bedrock-addon-not-working-troubleshooting.html">MineBrush Bedrock add-on diagnostic checklist</a> instead of reinstalling the game blindly.</p> <h2>If the game was crashing</h2> <p>“Several crashes” is not a crash matrix. Retest the smallest action that used to fail: entering one world, opening one menu, joining one server, or loading one resource stack. Keep the world, packs and settings unchanged for the first test. If the crash is gone after the hotfix and a full restart, record that result. If it remains, keep the exact trigger and device details for a useful bug report.</p> <h2>Handle Windows cloud storage as a recovery risk</h2> <p>The official August 10 page states that Windows cloud world storage was temporarily disabled. A source recheck on August 25 did not find an official restoration notice, but that absence is not enough to declare the feature disabled for everyone. Account rollout, service state and later support guidance can change independently of an old changelog.</p> <p>Do not delete a local world because you expect a cloud copy to return. Preserve an exported or otherwise independent copy first. Then inspect the current in-product storage state and current official support. If the world matters, recovery should have two known copies before you experiment—not one local save and a guess about the cloud.</p> <h2>Safe check after updating</h2> <ul> <li>Confirm the displayed build instead of saying “latest.”</li> <li>Open a non-critical world first.</li> <li>Reproduce one crash or asset symptom.</li> <li>Restart the app and repeat once.</li> <li>Keep a separate backup until normal play and reopening both work.</li> </ul> <p>MineBrush has not tested cloud restoration or a device matrix for this article. The evidence is the official changelog, rechecked on August 25, 2026. Read the <a href="https://feedback.minecraft.net/hc/en-us/articles/48021584755341-Minecraft-Bedrock-Edition-26-41-42-43-Hotfix-Changelog" target="_blank" rel="noopener external">official Minecraft Bedrock 26.41/42/43 hotfix page</a> for the source record.</p>]]></content:encoded>
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